The game is played over a fixed number of rounds. After the final round, the highest scorer wins.
The Game
The game is intimidating at first, but once you get over that initial hurdle, this becomes a game with a lot to explore. Building the wall and training your army are a must. It is a matter of deciding how fast and how complete. You can do okay without completing everything but you’ll be in trouble if you are too far short.
The five classes of citizens is where the game opens up many possibilities for you to explore. The five classes offer different abilities and scoring opportunities. You can’t be everything everywhere. You have to choose.
The game is pretty much solo. You don’t interact much with your opponents. It works well on BoardGameArena.com as an asynchronous game. In fact it might work better in this mode than playing in person. If you have a slow player and you play in person, everyone must wait for him to finish the round before you can start the next round. If you play in online asynchronous mode, just logout and come back the next day.
This is almost a deterministic game. Little randomness, no hidden information. Your challenge is how to make the most of your resources. You have many options. There are different ways to increase your abilities and different ways to score more points. You choose some and you need to commit to work on them to get a worthwhile return on investment. One particular building type lets you reduce points lost due to poor defense against the Picts. If you go for this, you can afford to work less on defense.
The game ends after six rounds. This is like life. There are many things you want to achieve but your time and resources are limited. So you must decide and utilise your resources well to maximise your score. Towards late game you will get a sense of which things are too late to start work on and which you need to prioritise to get the most out of.
The Thoughts
This is almost a solitaire game. You mostly work on your own boards. There is a lot to keep you busy. There are many different strategies to pursue so there is replayability. Every game you can only specialise in a couple of functions provided by specific citizen types. Each new game you can try different functions and different combinations of functions. There is fun in creating chain reactions. If you utilise your resources well, you can spend them to generate more resources which you then spend to do more things. It is fun to do this kind of planning. It’s all open information so it’s up to you to analyse your board situation and find those opportunities.
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