tag:blogger.com,1999:blog-34958803631138938.post7870872654254947628..comments2024-03-27T17:15:34.190+08:00Comments on Hiew's Boardgame Blog: Star RealmsHiew Chok Sien 邱卓成http://www.blogger.com/profile/17243478408389021695noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-34958803631138938.post-27960942277224520822015-03-06T08:33:04.012+08:002015-03-06T08:33:04.012+08:00Hi Dennis, thank you! Boardgamecafe.net has open g...Hi Dennis, thank you! <a href="http://www.facebook.com/boardgamecafe.net" rel="nofollow">Boardgamecafe.net</a> has open gaming most Friday nights, and I go quite often. But always best to double-check their Facebook page (the link above) just in case. Hiew Chok Sien 邱卓成https://www.blogger.com/profile/17243478408389021695noreply@blogger.comtag:blogger.com,1999:blog-34958803631138938.post-34914754603912821152015-03-05T18:36:10.406+08:002015-03-05T18:36:10.406+08:00Ive been following your blog for a while now, appr...Ive been following your blog for a while now, appreciate the in-depth writeups.<br /><br />Am living in KL, very keen to join you all over at board game cafe.Dennis Kamhttps://www.blogger.com/profile/00526801722380780959noreply@blogger.comtag:blogger.com,1999:blog-34958803631138938.post-19482184943766430642015-02-26T12:44:37.821+08:002015-02-26T12:44:37.821+08:00Having developed a set of guides to play a game we...Having developed a set of guides to play a game well may not always be a bad thing. People who have mastered a game (think Chess, Go, etc) would have such guides, but that doesn't reduce their enjoyment of the games, because the games themselves have good depth. Having established an internal guide means you know the game very well and can play at a higher skill level, which can be more Hiew Chok Sien 邱卓成https://www.blogger.com/profile/17243478408389021695noreply@blogger.comtag:blogger.com,1999:blog-34958803631138938.post-12701176168989038312015-02-26T10:45:45.993+08:002015-02-26T10:45:45.993+08:00Yes, we do develop more or less an optimal or '...Yes, we do develop more or less an optimal or 'standard' guidebook for playing boardgames as we play them. Boardgames in electronic form only accelerate the process of developing the optimisation due to the ease of play-replay.<br /><br />My idea was also that boardgames in electronic form are like puzzles - as compared to electronic computer games, which to me are more like story Aik Yonghttps://www.blogger.com/profile/04892973269130760677noreply@blogger.comtag:blogger.com,1999:blog-34958803631138938.post-39417134717619189522015-02-25T22:12:55.880+08:002015-02-25T22:12:55.880+08:00I think cooperative games can feel like puzzles - ...I think cooperative games can feel like puzzles - once you've "solved" them, you don't feel like playing again. I feel this way with Pandemic: The Cure. Maybe I need to increase the difficulty. However non-coop games should feel less like puzzles. Unless your definition of "solving" them is developing a more-or-less optimal way to play them. Hiew Chok Sien 邱卓成https://www.blogger.com/profile/17243478408389021695noreply@blogger.comtag:blogger.com,1999:blog-34958803631138938.post-75593678977110567412015-02-25T10:22:38.258+08:002015-02-25T10:22:38.258+08:00I find Starrealms more comborific than basic Ascen...I find Starrealms more comborific than basic Ascension. Like yourself, I also blazed through the introductory campaign, but not much incentive to go on further.<br /><br />Boardgames are like puzzles, more so than electronic games, so after figuring them out, we move on. Even Galaxy Trucker, which I thought was the boardgame app of 2014, I've also stopped playing it. Aik Yonghttps://www.blogger.com/profile/04892973269130760677noreply@blogger.com